Dependency Day — A Strategy Puzzle Where Independence Is the Win Condition
Week 2’s theme was independence as a mechanic, not a symbol. So I made a puzzle where independence is literally the win condition.

What it is
Dependency Day is a systems/strategy puzzle: thirteen colonies are wired to a central Crown by supply lines. You cut the lines so colonies disconnect and independence cascades across the map — then you have to secure each freed cluster before the Crown re-garrisons it.
How it’s built
- A single self-contained canvas build; cutting lines disconnects colonies, and a free colony with 2+ free neighbors becomes secured (permanent, walls the Crown out).
- A Powder economy that regenerates faster per secured state — the “engine” that compounds your momentum.
- Balanced via headless sims: the naive “snip every Crown line at once” cheese is impossible — you have to peel the network apart and hold it.

On the theme
Independence as a cascade you trigger and then have to defend — freedom is the literal win condition, and the system fights to pull each colony back.
Try it →Code →All the builds →
Shout-out
Part of the competition is cross-referencing other builders. So: shout-out to Adam (Paul Revere arcade) — Revere warned them; Dependency Day is them cutting free.
Built for Summer Into AI 2026 (Competition #2), hosted by Eric Rhea. More in the build log.